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Social Pressure Mediates the Negative Impact of Guilt on Fair Allocation in Multi-Party Interactions
Authors:Feng  Qiudi  Xu  Yan  Ye  Yonghao  Duan  Lian
Institution:1.Shanghai University of Political Science and Law, Waiqingsong Road 7989, Shanghai, 201701, China
;2.School of Psychology, Beijing Normal University, Xinjiekouwai Street 19, Beijing, 100875, China
;3.Institute for Crime Prevention, Ministry of Justice, Ping’anlixi Street 33, P.R.C, Beijing, 100035, China
;4.Shenzhen Key Laboratory of Affective and Social Neuroscience, Center for Brain Disorders and Cognitive Sciences, Shenzhen University, Nanhai Street 3688, Shenzhen, 518063, China
;
Abstract:

Previous research documents the negative effect of guilt on allocation behaviors in three-party dictator games. In these studies, guilty dictators gave more resources to their victims but fewer to third parties. We test whether this allocation behavior reflects greater social pressure from the victim in comparison to a third party (Experiment 1), and whether this pressure is reduced if a guilty dictator must take away resources as opposed to giving resources to the two players (Experiment 2). In two experiments, participants distributed 200 tokens in a three-party dictator game after an experimental manipulation of guilt in which participants learned they caused or did not cause their partner to lose a potential reward. In Experiment 1, dictators randomly assigned to the guilty condition reported more social pressure from the victims. Social pressure differences mediated the relationship between the experimental manipulation of guilt and the distribution of tokens between the dictator’s previous partner and another player. In Experiment 2, guilty dictators randomly assigned to take resources from the other two players reported more social pressure from the new player, and distributed the tokens more fairly between their previous partner and the new player in comparison to guilty dictators required to give resources to the other two players. Participants’ allocation behavior reflects social pressure from victims (created by feelings of guilt) and third parties (which depends upon whether game outcomes for other players are framed as rewards or costs).

Keywords:
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