Abstract: | In terms of gamification within political science, some fields—particularly international relations and American politics—have received more attention than others. One of the most underserved parts of the discipline is research methods; a course that, coincidentally, is frequently cited as one that instructors hate to teach and students hate to take. Given the well-documented merits of games in promoting student engagement and the key role of methods as a building block to student understanding of political science, this article attempts to rectify this oversight by introducing three games—Zendo, Murder Mystery, and the Archeologist’s Quandary— geared at teaching key concepts and approaches in research methods. |