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1.
The aim of this article is to examine the legal possibilities available to creators of children's games, enhancing art education. It focuses on the type of games that enrich the learning experience by means of works of visual, verbal or musical art. I do not deal with the technology of the digital age, but examine the educational art game as a ‘derived game’, containing the original work of art (as a component of the game), and discuss in depth the issue of the use of works of art, integrated in children's games. The situation in this sphere is murky. In the toy shops there are no games providing enrichment in the understanding of art, and shops in art galleries have only a few games with reproductions of pictures in those galleries. The subject is particularly important in view of the fact that children are not exposed to works of art contributing to their cognitive development and critical perspective, and when they do see works of art, they are usually behind some barrier and not easily accessible. The complex situation created by strict copyright laws deters the planners and producers of games and makes such games expensive. As a result, we as a society, fail to exploit a powerful experiential means to enrich the cultural world of the younger generation. This article examines the possibilities of establishing a right of fair use of reproductions of works of art in children's games.  相似文献   

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The LETR urged UK law schools to consider how they might do more to encourage the development of professional ethics. This article engages with that call and reflects on the experience of teaching professional ethics through popular culture. It begins by outlining some of the theoretical work that has been undertaken in establishing law and popular culture as a discipline more generally, before focusing on professional ethics in particular. The course itself is designed to encourage students to understand the changes to professional ethics over the past 100 years and how these changes have pushed law away from a model of professionalism towards one of commercialism. These changes are mirrored by a subsequent downturn in cultural representations of the lawyer. The module encourages students to see professional ethics as a possible reason for these negative portrayals. The paper then considers student evaluations of the first two years that the course has run, highlighting its positives and also looking at how it may be improved for the future.  相似文献   

3.
The question of whether age parameters derived from an American population will reliably estimate age-at-death for East European skeletal populations is important since the ability to accurately estimate an individual's age-at-death hinges on what standard is used. A reference sample of identified individuals with known ages-at-death from the regions of the Former Yugoslavia (n = 861) is used to determine the age structure of victims and serves as the prior in the Bayesian analysis. Pubic symphyseal data in the manners of Todd (Am J Phys Anthropol, 3 [1920], 285; Am J Phys Anthropol, 4 [1921], 1) and Suchey-Brooks (Am J Phys Anthropol, 80 [1986], 167) were collected for n = 296 Balkan males and females and for n = 2078 American males and females. An analysis of deviance is calculated using an improvement chi-square to test for population variation in the aging processes of American and East European populations using proportional odds probit regression. When males and females are treated separately, there is a significant association among females and the population (df = 1, chi-square likelihood ratio = 15.071, p = 0.001). New age estimates for Balkan populations are provided and are based on the calculated age distribution from the Gompertz-Makeham hazard analysis and the ages-of-transition. To estimate the age-at-death for an individual, the highest posterior density regions for each symphyseal phase are provided.  相似文献   

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Asphyxial games, as played by young adolescents, and going by various names, are not new phenomena. What seems to be different at present is an increase in lethality introduced by the increasing use of ligatures and "playing" the game alone. The authors present a properly certified but insufficiently appreciated case followed 2 years later by 2 closely spaced but unrelated deaths in young adolescent males that made known this practice in New Hampshire youth. Other cases presented to the author from other jurisdictions are reviewed in aggregate. Presented are characteristics of victims of this practice that may help distinguish these deaths from suicidal asphyxia. A relative paucity of literature regarding asphyxial games outside the realm of autoerotic asphyxia gives rise to certification difficulties given the high prevalence of youth suicide.  相似文献   

6.
劳教戒毒工作对策研究   总被引:2,自引:0,他引:2  
解教的吸毒劳教人员复吸率高,影响了劳动改造工作的整体质量,成为劳教工作的重要问题。本文介绍了上海市劳教局对劳教人员采取的针对性矫治改造对策,分析了当前存在的问题:复吸率高、重犯率高,对吸毒人员处罚不力,干警队伍与劳教戒毒工作实际需要不相适应,劳教戒毒工作缺乏法律保障。最后,文章提出了相应的对策建议。  相似文献   

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The article deals with the interaction of computers, informationtechnology, and legal education. It considers the technical achievementsof communications and information technology (C&IT) in the practiceand teaching of law, then the jurisprudential paradigms which underliethese issues. To the extent to which law is conceived as a form ofinformation, existing assumptions about the theory, practice, andteaching of law are challenged. Where, on the other hand, law is regardedas a collection of rules, reversal to formalism, driven by C&IT, isidentified as a concern for socio-legal scholars. Other concerns addressedby this article include the exclusive economics of the C&IT revolution,the power dynamics of technophobia, and the interaction of computersand gender. The article concludes with suggestions for alternative visonsof the future of C&IT and legal education.  相似文献   

10.
In this paper we consider the Coase theorem in a non cooperative game framework. In particular, we explore the Coase theorem with respect to the final distribution of alienable property rights which constitutes, as far as we know, a less cultivated field of research. In our framework, in order to reach efficiency, agents have to stipulate binding contracts (temporary or permanent). We show under our payoff conditions the role of binding contracts (permanent and temporary) in the final attribution of individual rights.  相似文献   

11.
Massively multiplayer online games (MMOGs) are now a major international phenomena. Millions of people can play together online, readily navigating boundaries between nations, languages and legal jurisdictions. The communities around some of these games are huge, of a size equivalent to a large city or small nation. This article explores three themes, labelled for conceptual purposes ‘games as legal spaces’, ‘games need lawyers’, and ‘lawyers need games’. It argues that games are inherently legal spaces, infused with legal-ness in a variety of ways; that more direct engagement from the legal community would be of tremendous value in making these systems, and the entertainment spaces which they regulate, ‘better’; and that we have a great deal to learn about law and about the regulation of the online space from games. The article concludes with the proposition that there is an opportunity for impactful knowledge exchange between legal scholars, MMOG developers and publishers, and the gaming community.  相似文献   

12.

Background

Research on racial bias in the United States includes findings that Americans tend to view blacks as more dangerous than whites. Some have argued that this bias provides a likely explanation for the disproportionate number of ethnic and racial minorities shot by police. One piece of evidence for this proposition comes from experimental work in which research participants push “shoot” or “don’t shoot” buttons when still images of people and objects that may or may not be weapons are presented in rapid succession. These studies have established that participants tend to subconsciously pair black individuals with weapons and white individuals with neutral objects. However, it is not clear from these studies that the subconscious racial bias identified by researchers affects actual decisions to shoot, perhaps because the techniques used to assess the bias-shooting link bear so little resemblance to real-world shootings.

Methods

This paper reports on the results of a novel laboratory experiment designed to overcome this critical limitation by using high-fidelity deadly force judgment and decision-making simulators to assess both subconscious and behavioral bias among 48 research participants, recruited from the general population.

Results

Study results suggest that subconscious associations between race and threat exhibited by participants are not linked to their shooting behavior.

Conclusions

The implications of this finding for understanding how race and ethnicity affect decisions to shoot, and for conducting empirical research on this important topic, are discussed.  相似文献   

13.
Several proposals have been made regarding a choice of law rule for ‘ubiquitous infringements’ (the unauthorised dissemination of copyright material online) but none have been implemented by national courts, which continue to struggle with the issue of what law determines whether ubiquitous infringements have occurred. This article explores fresh solutions to that issue, focusing on the scenario where copyright material from video games is communicated to the public, through its inclusion in Let's Plays (playthroughs of video games streamed from platforms like YouTube), or where such use of that material, under the terms of a license, is contemplated. In this scenario, the issue of infringement should be governed by the law of the place of the video game developer's incorporation, as a proxy for laws qualifying as the lex loci protectionis (law of the country where protection is sought (Fawcett & Torremans (2011)), abbreviated as the LLP). Where any party can prove specific differences between the law of the place of the developer's incorporation and a law qualifying as the LLP (called State A's law for ease of reference), in aspects essential for deciding whether infringement has occurred, the forum court must issue separate rulings as to whether (i) the claimant's copyrights under State A's laws have been infringed; and (ii) the claimant's copyrights under laws besides those of State A have been infringed. Courts should also adopt, as a mandatory rule of their domestic law, a rule precluding de facto infringements of copyrights in video games and/or their constituent elements from giving rise to liability for infringement.  相似文献   

14.
The paper advocates the use of authentic assessment techniques, delivered in extra and co-curricular activities (ECCAs), to augment and improve student performance on academic law degree programmes. A combination of formative and summative methods in ECCA assessment provides the optimum environment to measure and improve the crucial critical reasoning skill – the key transferable skill to academic degree success. This skill, when developed in students, is also highly prized by prospective employers, and therefore, the use of authentic assessment improves graduate employability rates.  相似文献   

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本文从我院模拟现场实验室微格教学系统的配置、微格教学法的模式、教学过程的组织和实施以及其应用效果等几方面,阐述了微格教学法在现场实地勘验教学中的应用,以引起各方面对该教学法的重视。  相似文献   

17.
何谓手机游戏中的概率性道具概率性道具属于游戏收费的一种方式.电子娱乐产品伊始,游戏软件商往往通过游戏光盘实物交易实现盈利,后来衍生出序列号等方式大大简化了交易方式.随着网络的快速发展和游戏行业竞争的白热化,游戏软件商逐渐开发出游戏免费,道具收费的盈利模式,并设计出颇能抓住玩家博弈心理的概率性道具.  相似文献   

18.
We present the case of a 24-year-old driver who died when a metal pole entered the front windshield, traveled through the victim's neck, and then exited via the back windshield. This case illustrated an unusual penetration injury and the importance of a thorough and complete death scene investigation.  相似文献   

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The evaluation of drug abuse in a defined population was performed through toxicological hair analysis. Hair samples from university students ranging from 18 to 25 years of age were anonymously collected and screened for cocaine, amphetamines and cannabinoids by radioimmunoassay (RIA). Positive results (cut-off values adopted were 2 ng/mg for cocaine and amphetamines and 0.5 ng/mg for cannabinoids) were confirmed by GC/MS. Preliminary results showed 19% of positive results for cocaine on 200 samples analysed. No confirmed positive results were obtained for amphetamine analysis. RIA technique demonstrated its unsuitability for cannabinoids preliminary screening on hair, giving a high percent of false positive results.  相似文献   

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