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Miron Lakomy 《冲突和恐怖主义研究》2019,42(4):383-406
This article argues that video games have become a valid and increasingly significant means of jihadist digital propaganda. “Gaming jihad” has recently shown interesting alterations, mostly due to actions undertaken by the so called Islamic State and its cyber-partisans, which have discovered new ways of using this flexible and immersive medium. Similar to more conventional forms of its online propaganda, which have been imitated by other Islamist terrorist groups for years, the “Caliphate's” exploitation of electronic entertainment software may be a forerunner for the increased interest of other violent extremist organizations in this medium. 相似文献
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The emerging global governance of migration is dominated by two discourses which shape policy approaches: 1) migration management and 2) the migration–development nexus. With large numbers of labour migrants being marginalised, migrant rights organisations have formed global alliances to argue for the centrality of a third discourse, the rights-based approach to migration. The question is how to inject this into the global debate which has sidelined migrant rights issues. Despite having hardly any bargaining power and restricted space for direct access vis-à-vis global governing institutions, migrant rights organisations are employing a number of strategies to overcome this marginalisation. We analyse these efforts by drawing on social movement studies and International Relations research on communicative action. Empirically this article draws on observations made during two major global fora: the negotiations in connection with the new Convention on ‘Decent Work for Domestic Workers’ at the International Labour Conference (ilc) and civil society participation in the Global Forum on Migration and Development (gfmd). 相似文献
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