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611.
Erin A. OrrickAuthor Vitae John L. WorrallAuthor VitaeRobert G. MorrisAuthor Vitae Alex R. PiqueroAuthor VitaeWilliam D. BalesAuthor Vitae Xia WangAuthor Vitae 《Journal of criminal justice》2011,39(6):499
Purpose
Tests of social support theory have relied on aggregate crime rates as the outcome of interest, but such a focus ignores the potentially important macro-level processes and effects on individual-level behavior We thus perform the first multi-level investigation of social support theory.Methods
Multilevel modeling is used to explore whether the two varieties of county-level social support - the presence of charitable organizations and AFDC expenditures - are associated with recidivism in a sample of Florida prison releasees.Results
Results show that while social support explains little variation in individual-level recidivism, a combination of private and public social support may reduce the likelihood of reconviction for drug offenses.Conclusion
Findings provide mixed evidence for the prospect that social support—whether governmental or nongovernmental—is associated with recidivism among recently-released inmates. 相似文献612.
Sylvia KierkegaardAuthor Vitae 《Computer Law & Security Report》2011,27(3):278-290
In an unprecedented legal development, the case of violence in video games has now reached the highest American court. The US Supreme Court is set to decide whether states can restrict minors from buying violent video games in the case of Schwarzenegger v. Entertainment Merchants Association. The decision could have serious implications on the future of First Amendment rights and children’s ’welfare. To resolve Schwarzenegger, the Justices will need to decide how much First Amendment protection should be extended to violent video games and whether minors have a greater constitutional right to violence than they do to obscenity. 相似文献
613.
J.D. Xiaolu Zhang Author Vitae 《Computer Law & Security Report》2011,27(3):267-277
Video games often feature a character that evolves into an iconic superhero. In a strange twist of fate, the video game medium will have the opportunity to become a superhero itself. The recording, comic book, and movie industries have rallied around video games as the case of Arnold Schwarzenegger vs. Entertainment Merchants Association and Entertainment Software Association reaches the Supreme Court of the United States. The case concerns a 2005 California ban on the sale of violent video games to minors. The law was later overturned by the District Court and the 9th Circuit Court on appeal. At issue is whether the law violates the First Amendment of the Constitution. Do video games deserve the full protection of the Constitution as a legitimate form of speech, or should it be limited due to its alleged effects on the psychological well-being of minors? This Article will look at the impact this case may have when it reaches the Supreme Court, an analysis of the issues that will be argued, and the history of legislation involving violent video games. 相似文献
614.
Jean-Philippe MoinyAuthor Vitae 《Computer Law & Security Report》2011,27(4):348-361
Internet Protocol addresses [IP addresses] are central for Internet electronic communications. They individualize computers and their users to make the delivery of data packets possible. IP addresses are also often used to identify websurfers for litigation purposes. In particular, they constitute a key in the fight against online copyright infringement to identify infringers. However, it is a matter of dispute to know if IP addresses are personal data. In a review of relevant case law, the present paper seeks to identify when IP addresses are - or should be - considered as personal data. It suggests a contextual approach to the concept of personal data. 相似文献
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