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Studies have shown that pathological involvement with computer or video games is related to excessive gaming binges and aggressive behavior. Our aims for this study were to longitudinally examine if pathological gaming leads to increasingly excessive gaming habits, and how pathological gaming may cause an increase in physical aggression. For this purpose, we conducted a two-wave panel study among 851 Dutch adolescents (49% female) of which 540 played games (30% female). Our analyses indicated that higher levels of pathological gaming predicted an increase in time spent playing games 6 months later. Time spent playing violent games specifically, and not just games per se, increased physical aggression. Furthermore, higher levels of pathological gaming, regardless of violent content, predicted an increase in physical aggression among boys. That this effect only applies to boys does not diminish its importance, because adolescent boys are generally the heaviest players of violent games and most susceptible to pathological involvement.  相似文献   
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In this article different approaches are distinguished in order to solve the question of what has to be done if a demented patient behaves in a manner which is found to be inconsistent with his previously expressed wishes. Positions vary, from implementing the advance directive to not implementing the advance directive. The article defends a compromise position by holding that the exact circumstances of each case should be weighed against each other to determine the outcome and to provide an answer to the research question.  相似文献   
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