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21.
在对抗式司法理念的指导下,加强犯罪嫌疑人、被告人的诉讼权利,强化其辩护权以及实现控辩双方平等武装成为刑事诉讼立法的焦点。伴随我国刑事诉讼理论研究的不断深入,程序公正在刑事诉讼法中地位的提高.程序性辩护逐渐进入立法者的视野。《刑事诉讼法修正草案》确认了程序性辩护制度,并构建了相应的配套机制.但是依然存在一定的缺陷,应当从构建司法审查制度和优化程序性制裁机制两个方面进一步予以完善。  相似文献   
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我国在20世纪90年代的民事庭审方式改革中引入了举证责任原则,庭审的对抗性由此得以增强,证据的重要地位也逐渐凸现,这就要求加强当事人收集证据的程序保障。但我国关于当事人收集证据的程序保障的法律规定是严重缺失的,这不仅严重影响了诉讼程序效用的发挥,也阻碍了我国诉讼制度的改革进程。因此应通过加快程序保障措施的法律化,构建独立的审前准备程序,扩大律师的调查取证权,设立书证、视听资料、物证提出命令制度及庭外证人证言收集制度等措施加强当事人收集证据的程序保障。  相似文献   
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家事事件程序的法理分析   总被引:1,自引:0,他引:1  
张晓茹 《河北法学》2006,24(6):70-72
台湾学者邱联恭教授提出了诉讼法理与非讼法理交错适用理论,家事事件程序交错适用诉讼法理和非讼法理是必要的和可能的,通常有三种情形.家事诉讼与非讼的集中交错以裁量权和对审权为中心.家事审判职权主义的特征使它与非讼程序有着某些相统点,因此家事诉讼事件可以一定程度的非讼化.  相似文献   
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Are politicians more rational decision makers than citizens? This article contributes to the ongoing debate by examining how politicians and citizens assess the fairness of the process leading to a controversial policy decision. It contains theories as to why it is tempting to match the favourability of policy decision with a fairness assessment of the preceding process, and how politicians and citizens differ in their approach to the task. Having derived three hypotheses, parallel scenario experiments are run in large samples of Swedish politicians and citizens, in which the outcome and fairness of a policy decision process are manipulated. As predicted, it is found that both politicians and citizens match the favourability of the decision with the assessment of the process, that these self-serving biases are stronger among politicians, and that policy engagement accounts for the group-level difference.  相似文献   
27.
《Labor History》2012,53(1):22-39
The Teamsters Union often clashed with the National Labor Relations Board (NLRB) in Seattle between 1935 and 1942. At times the Seattle Teamsters resisted the NLRB, yet in other cases the union worked within the agency's procedures to expand. In the years after the Wagner Act, the Teamsters exploited the NLRB to block employees from choosing their own union. This article uses archival records to explore cases where the Seattle Teamsters successfully adapted to federal regulation of collective bargaining between 1935 and 1942. Seattle workers opposed to the Teamsters bravely fought to protect their right to organize, yet these employees faced a union skilled at working with the procedural state. These cases show the increasing ability of the Seattle Teamsters to enroll workers wary of the union by complying with NLRB rules.  相似文献   
28.
Crime victim–police interface and registration of crime are the early and fundamental interactions in the criminal justice system. The process of lodging a complaint is marked by the pain of victimization, sharing of information, and expectation of quick remedial action from the police. The nature and quality of experience of the victim and outcomes impact the level of satisfaction with services of police. Through a survey of victims of property crimes, in different areas of a state in India, the author examines the impact of procedural justice and outcomes on victim satisfaction. The study illuminates the outcome oriented expectations of the victim, and the unique dynamics of victim–police interaction, which strains the legal ethical framework of the criminal justice system.  相似文献   
29.
Monetary redress is a developing area of human rights policy. The article examines how a redress program’s design affects the interests of program applicants. It distinguishes two program models, individual assessment and common experience, and explores their differing effects on applicants’ interests. Analyzing two Irish cases, redress for survivors of the industrial schools and the Magdalene laundries, the discussion is applicable to a wide range of redress programs including those in postconflict, transitional justice, and postcolonial contexts.  相似文献   
30.
The relevance of videogames in the contemporary cultural ecosystem and their social impact make it necessary to develop theories and analytical models to understand the expressive potential of videogame design, and how videogames work as texts, giving shape to certain values, behavioural patterns and ideological visions. To do so, it is crucial to build a bridge between game studies and contemporary semiotics. Thus, with this aim, we present in this paper an analysis model for studying videogames as texts that combines theoretical and methodological elements from social semiotics and procedural rhetorics, a specific branch of game studies. Our model is based on four levels: the narrative, ludo-narrative, system-gameplay and designer-player dimensions. As a case study, the model is applied to the videogame The Last of Us.  相似文献   
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