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251.
哈佛视频作为近期风靡网络的教育资源共享活动,引起了巨大的社会反响。从思想政治教育工作的角度审视,其作为网络教育改革、欧美公开教育资源运动以及公共外交活动之组成部分显示了突出作用,对于培养公民政治民主观念、构建当代民主化进程具有内在价值。在其中性、中立的知识表象之下,有着传播西方资产阶级意识形态的隐性功能和阶级实质,对我国思想政治教育工作具有一定的借鉴价值  相似文献   
252.
在当今信息技术迅速发展的时代背景下,刑事视频案例的广泛应用,使建构主义教学理念在<刑法学>教学领域得以实践.正视刑事视频案例建构性教学中案例独大、形式浮夸、拿来主义等现实误区,强化学生中心主义教学模式组织设计,这些教学尝试和改革对改变当前刑事实务训练不足的现状、促进公安院校刑事执法通识教育和职业技能培养...  相似文献   
253.
同步录音录像也在办案过程中发挥了固定和保全证据,保障犯罪嫌疑人合法权益,监督办案干警严格执法文明执法的重要作用。但是,随着同步录音录像工作的广泛应用,在实践中也暴露出一些亟待解决的问题。本文从同步录音录像在实际操作中存在的问题、同步录音录像作为视听资料的问题、同步录音录像在保存时的问题三个角度入手,对此问题进行了简要探究和研究。  相似文献   
254.
我国目前正处在社会转型时期,近些年来发生的一系列严重打砸抢烧暴力犯罪事件和西藏、新疆少数民族分裂主义分子、极端非法宗教和恐怖势力制造的系列暴力犯罪活动,都在提醒我们应该重视公安机关的预警和应急机制。这是稳定社会治安,关系民族、民生和保护来之不易的改革开放大好局面的大是大非问题。公安机关是国家的一支武装力量,是维护社会稳定的主力军。因此公安机关建立一套完备有效的预警应急机制,充分分析预测各种可能存在的不安全因素,采取相应措施予以控制,对处置这类暴力事件和维护社会稳定具有重要作用。这在很大程度上可以化解矛盾冲突,减少暴力犯罪事件给人民生活和社会带来的严重危害,维护国家法律秩序,维护各民族团结,保护人民群众的根本利益。  相似文献   
255.
校园网环境下的大学英语第二课堂   总被引:1,自引:0,他引:1  
第二课堂活动对于大学英语教学有着重大的意义,在当前的互联网环境和多媒体技术手段下,要充分利用学校校园网这一平台,围绕英语影视欣赏开展丰富多彩的英语学习第二课堂活动,并且让学生在这些活动中发挥自主性、主导性、能动性和创造性,从而达到活跃以学生为主体的英语学习第二课堂和丰富校园文化的目的。  相似文献   
256.
257.
The purpose of this study was to determine whether using the Internet for different activities affects the quality of close adolescent relationships (i.e., best friendships and romantic relationships). In a one-year longitudinal study of 884 adolescents (Mean age = 15, 46% male), we examined whether visiting chat rooms, using ICQ, using the Internet for general entertainment, or participating in online gaming predicted changes in the quality of best friendships and romantic relationships. Multiple regression analyses indicated that Internet activity choice influenced later relationship quality in both best friendships and romantic relationships. Using instant messaging (ICQ) was positively associated with most aspects of romantic relationship and best friendship quality. In contrast, visiting chat rooms was negatively related to best friendship quality. Using the Internet to play games and for general entertainment predicted decreases in relationship quality with best friends and with romantic partners. These findings reflect the important and complex functions of online socialization for the development and maintenance of relationships in adolescence.
Wendy M. CraigEmail:

Julie J. Blais   is a Doctoral Candidate in Clinical Psychology at Queen’s University. Her research interests include bullying, the Internet, and relationship formation and maintenance in adolescence and young adulthood. Wendy M. Craig   is a Professor in the Department of Psychology at Queen’s University. In recognition of her work on bullying and victimization, She won an Investigator Award from the Canadian Institute of Health Research. Dr. Craig has published widely on topics of bullying and victimization, peer processes, sexual harassment and aggression in girls. As a Canadian representative, Dr. Craig works with the World Health Organization and UNICEF conducting research and promoting healthy relationships. Dr. Craig is leading Promoting Relationships and Eliminating Violence Network (PREVNet), a national strategy to stop bullying in Canada. Debra Pepler   is a Distinguished Research Professor in Psychology at York University and a Senior Associate Scientist at The Hospital for Sick Children. Together with Dr. Wendy Craig, Dr. Pepler is leading Promoting Relationships and Eliminating Violence Network (PREVNet), a Networks of Centres of Excellence—New Initiative (). Her major research program examines the prosocial and antisocial behaviour of children and adolescents, particularly in the school and peer contexts. The seminal aspect of this research comprised naturalistic observations of interactions among school-aged peers with remote microphones and video cameras. Her current research in this area examines aggression and victimization among adolescents with a focus on relationship problems and solutions. Jennifer Connolly   is a Professor of Clinical-Developmental Psychology at York University and is the Director of the LaMarsh Centre for Research on Violence and Conflict Resolution. Her research examines social development in adolescence, and especially romantic relationships. Her goals are to identify the attributes of successful relationships as well as those of conflictual or aggressive relationships.  相似文献   
258.
This article presents conceptual and empirical analyses of several of the “best practices” of learning and instruction, and demonstrates how violent video games use them effectively to motivate learners to persevere in acquiring and mastering a number of skills, to navigate through complex problems and changing environments, and to experiment with different identities until success is achieved. These educational principles allow for the generation of several testable hypotheses, two of which are tested with samples of 430 elementary school children (mean age 10 years), 607 young adolescents (mean age 14 years), and 1,441 older adolescents (mean age 19 years). Participants were surveyed about their video game habits and their aggressive cognitions and behaviors. The first hypothesis is based on the principle that curricula that teach the same underlying concepts across contexts should have the highest transfer. Therefore, students who play multiple violent video games should be more likely to learn aggressive cognitions and behaviors than those who play fewer. The second hypothesis is based on the principle that long-term learning is improved the more practice is distributed across time. Therefore, students who play violent video games more frequently across time should be more likely to learn aggressive cognitions and behaviors than those who play the same types of games for equivalent amounts of time but less frequently. Both hypotheses were supported. We conclude by describing what educators can learn from the successful instructional and curriculum design features of video games.
J. Ronald GentileEmail:

Douglas A. Gentile   is Assistant Professor of Psychology and Research Fellow at the Institute of Science and Society, Iowa State University; he is also director of research for the National Institute on Media and the Family. He received his Ph.D. from the Institute of Child Development at the University of Minnesota. His major research interests are focused on positive and negative effects of media on children and adults, including effects of advertising, television, video games, and media violence. He is the editor of the book Media Violence and Children: A Complete Guide for Parents and Professionals (2003: Praeger Press), part of the series Advances in Applied Developmental Psychology. He is also coauthor of Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy (2007; Oxford University Press). J. Ronald Gentile   is SUNY Distinguished Teaching Professor Emeritus of Educational Psychology, University at Buffalo, State University of New York. He received his Ph.D. in Educational Psychology from Pennsylvania State University. His major research interests include learning, memory, and instruction; mastery learning; and grading practices. He is the co-author of the textbook Educational Psychology (3rd Ed., 2005; Kendall-Hunt), and of Standards and Mastery Learning: Aligning Teaching and Assessment So All Children Can Learn (2003; Corwin Press).  相似文献   
259.
Football hooliganism is a world phenomenon and an everyday matter. Society spends a lot of money to prevent and control it. We need to know what hooligans think in order to anticipate their actions and prevent their violent behaviors. In this paper, I propose a theory of the hooligan's conscious mind, by analyzing the thinking of a real Italian hooligan who was my patient. I will show that violent behaviors of hooligans are not unconscious, because the mental states (both beliefs and goals) of hooligans are explicitly represented in their mind. In contrast, I will suggest that both supporting and fighting are planned (i.e., goal directed), because "recognized supremacy" is explicitly represented as the ultimate goal. In fact, hooligans support and fight in order to be recognized as good hooligans, i.e. as good supporters as well as good fighters.  相似文献   
260.
Suicide is an important problem, ranking among the top 10 causes of death for individuals in all ages in developed countries. This article is a retrospective study evaluating suicide cases in Assiut, one of the largest provinces in Egypt, from 2005 to 2009. There were 117 cases, of which involved 68 male victims (58.12%) and 49 women (41.88%). Suicide rates ranged from 0.6 to 0.8 per 100,000. Age predominance was from 20 to ≤30 years. The method of suicide was different between male and female victims, as male victims tried to use more violent methods than females. The most common cause of death in men was usage of toxins and by hanging 29% and 28%, respectively, while in women was usage of toxins (70%). This study showed that suicide rates have increased since 1987, indicating a grave problem that needs to be solved.  相似文献   
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