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801.
This article examines the development of diverse quality systems in the otherwise quite similar Danish and Swedish public health sectors. After decades of numerous piecemeal medical and managerial quality development programs in both countries, a nationwide mandatory accreditation system was introduced in the Danish health services in 2009. Nationwide quality indicator projects are also found in Sweden, but there has been political attempt to introduce a compulsory system. This article seeks to explain this difference. It argues, first, that resistance from the medical professions blocked the introduction of compulsory, nationwide quality systems in both countries for decades. Second, the implementation of the Danish accreditation system was triggered by a combination of unintended policy learning produced by local reforms in two counties and of the Ministry of Health’s carefully orchestrated policy process that served to co-opt critical voices in the medical profession.  相似文献   
802.
This article describes a further extension of a strategy to move from a teacher-oriented to a student-oriented learning environment through the use of 'collaborative hypertext.' Students were trained in the use of MidasWeb, a Web-based environment for the organization, storage, and retrieval of hypertext documents and images. Over the course of the term students worked in teams to construct their MidasWeb sites by developing the underlying conceptual frameworks for their subject areas and uploading documents. The results of questionnaire surveys of the students suggest that the MidasWeb exercise did achieve our objective of disrupting the traditional relationship between teacher and student to create a more student-centered environment. The more students became involved in the exercise the more they felt empowered with respect to the subject matter of the course and took responsibility for deriving meaning from the information they had obtained. In addition, the experience encouraged them to think about the subject matter across interdisciplinary lines. Because the MidasWeb exercise was structured as a group activity, the effectiveness of the team coordinators had an impact on the success of the teams as well as the nature of the learning experience of the individuals involved. Although the MidasWeb exercise was a successful application of digital technology to classroom learning, it was not a resounding success, because the impact on the students in the course was not uniform. While a substantial majority of them found MidasWeb to be very involving and moved toward student-centered learning, approximately one third of them, especially students who were uncomfortable with computer technology, did not benefit fully from the exercise. This suggests that in the future more time should be spent on training, and that MidasWeb needs to be made more user friendly for unsophisticated users.  相似文献   
803.
This article examines the organization and development of the Mid-Atlantic European Union Simulation Consortium (MEUSC), with special emphasis on linking theory to practice within its simulation program. The MEUSC program, initiated in 1993, brings fifteen colleges and universities to Washington, D.C., each December for an intercollegiate experiential learning exercise on the European Union. During the simulation, students meet with professional diplomats from both the United States and Europe, and they engage in consensus-building activities that mirror the decision-making processes of the EU Commission, Parliament, Council of Ministers, and the European Council. As a result, participants are able to refine and enhance a range of academic and practical skills that are keys for success in today's political and business worlds. The authors of this article make special use of a survey that was undertaken to gauge the impact of the simulation on its participants and, thus, its success as an educational venture.  相似文献   
804.
Structural Realist theory on the operation of the international system has often been likened to theory one might find in physics to describe the motions of the balls in a game of billiards. While this metaphor is usually used in jest, or as critique of Realist theory, the use of such games can effectively convey our understanding of international systemic dynamics from a number of theoretical perspectives. Games involve more than physics-like laws of interaction between similar entities or actors. They also involve social aspects of interaction; they assume the contextual laws involving the premise of the game, accepted and unaccepted behavior, and the dispositions of the actors controlling the balls to their competitive environment.
This paper gives an account of the use of croquet as an instructional exercise in an Introduction to International Relations class. Croquet's ability to convey to students a variety of theoretical perspectives is discussed, as are the "lessons" the students took from the exercise, as described in their post-game reflections.  相似文献   
805.
Here we recount the experience of designing and executing an experimental summer course, at two different universities, that used popular films as primary texts to facilitate active learning about foreign policy. One course, designed for non–political science majors, was offered at the introductory level as credit/no credit; the other, intended for students with some background in political science and international affairs, was offered as an upper-level graded course. We held many of the films and readings constant across the two courses so that we could track similarities and differences between the courses. Here we report on why and how we designed the movie courses and what films and readings we used. We also evaluate the courses by drawing on the assessment mechanisms we employed as well as the students' evaluations. In short, although there are some important trade-offs involved in designing a movie course, we found the experience to be a positive one that prioritized student learning in a relaxed and novel way and achieved with some success the procedural and conceptual learning goals that we set forth.  相似文献   
806.
体育教学应当大力贯彻素质教育的各项方针.努力使大学体育教学的课堂成为高校实施素质教育的重要阵地。在正确认识高校体育教学中实施素质教育重要性的基础上.高校体育教学工作者应该积极探索和建立有利于高校大学生自我发展与创新能力培养的体育教学新机制;在高校体育教学课堂中形成以学生为本位的、生动活泼的教学氛围和有利于培养学生体育个性的教学模式.锐意革新、逐步建立健全科学有效的高校体育教学的目标评价与管理体系.从而有效保证素质教育在高校体育课中的实施。  相似文献   
807.
构建"学教并重"教学模式的理论与实践研究   总被引:4,自引:0,他引:4  
高等教育要完成培养创新型人才的历史使命,必须改革传统的“以教师为中心”的教学模式,构建既能发挥教师主导作用又能充分体现学生主体作用的“学教并重”的教学模式。  相似文献   
808.
This article discusses the recent literature on policy diffusion and puts forward a new articulation of its political dimensions. Policy diffusion means that policies in one unit (country, state, city, etc.) are influenced by the policies of other units. The diffusion literature conceptualises these interdependencies with four mechanisms: learning, competition, coercion and emulation. The article identifies a model of diffusion that is dominant in the diffusion literature. According to this model, policies spread because decision makers evaluate the policy implications of the actions of other units. It is argued that the role of politics remains in the background in this model, and the article shows how going beyond a narrow focus on policy adoptions helps us to consider the politics of policy diffusion more explicitly.  相似文献   
809.
《Science & justice》2022,62(6):696-707
Online virtual learning resources have been available for learning and teaching in forensic science for some years now, but the recent global COVID-19 related periods of irregular lockdown have necessitated the rapid development of these for teaching, learning and CPD activities. However, these resources do need to be carefully constructed and grounded in pedagogic theory to be effective. This article details eXtended Reality (XR) learning and teaching environments to facilitate effective online teaching and learning for forensic geoscientists. The first two case studies discussed in this article make use of Thinglink software to produce virtual learning and teaching XR resources through an internet system, which was delivered to undergraduate students in 2021. Case one details a range of XR virtual laboratory-based equipment resources, providing a consistent, reliable and asynchronous learning and teaching experience, whilst the second case study presents an XR virtual learning applied geophysics resource developed for a 12-week CPD training programme. This programme involves recorded equipment video resources, accompanying datasets and worksheets for users to work through. Both case studies were positively received by learners, but there were issues encountered by learners with poor internet connections or computer skills, or who do not engage well with online learning. A third case study showcases an XR educational forensic geoscience eGame that was developed to take the user through a cold case search investigation, from desktop study through to field reconnaissance and multi-staged site investigations. Pedagogic research was undertaken with user questionnaires and interviews, providing evidence that the eGame was an effective learning and teaching tool. eGame users highly rated the eGame and reported that they raised awareness and understanding of the use of geophysics equipment and best practice of forensic geoscience search phased investigations. These types of XR virtual learning digital resources, whilst costly to produce in terms of development time and staff resource, provide a complementary virtual learning experience to in-situ practical sessions, and allow learners to asynchronously familiarise themselves with equipment, environments and techniques resulting in more efficient use of in situ time. The XR resources also allow learners to reinforce learning post in-situ sessions. Finally, XR resources can provide a more inclusive and authentic experience for learners who cannot attend or complete work synchronously.  相似文献   
810.
Microbial communities in biological stains can provide valuable information to assist forensic scientists identify the body fluid/tissue present in these. As these microbial communities are characteristic of body habitats, DNA sequencing of microbes can be used to predict bodily origin. Promising predictive results have been obtained with supervised machine learning algorithms trained on bacterial abundance data from human body sites. Importantly, prediction accuracy is dependent on the training dataset, yet compiling a large and comprehensive training reference is a non-trivial issue requiring substantial efforts. Here we present a new online database and associated data-mining platform which is, to our knowledge, the first one customised for forensic scientists investigating body fluids/tissues. Our database features samples originating from ten human body sites, with selection options through an online platform. Users can download bacterial abundance as well as taxonomic data, which can then be used to train predictive models and test their accuracy. Future stages of the development of the platform will include curation of the samples to decrease potential errors in sample labelling, as well as access to an online tool to conduct exploratory analyses.  相似文献   
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