Forensic investigation of cross platform massively multiplayer online games: Minecraft as a case study |
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Authors: | D.C. Paul J. Taylor Henry Mwiki Ali Dehghantanha Alex Akibini Kim Kwang Raymond Choo Mohammad Hammoudeh Reza Parizi |
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Affiliation: | 1. School of Computing, Science and Engineering, University of Salford, UK;2. Cyber Science Lab, School of Computer Science, University of Geulph, Ontario, Canada;3. Liverpool John Moores University, Liverpool, UK;4. Department of Information Systems and Cyber Security, University of Texas at San Antonio, San Antonio, TX 78249, USA;5. School of Computing, Mathematics and Digital Technology, Manchester Metropolitan University, UK;6. Kennesaw State University, Marietta, GA, USA |
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Abstract: | Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this research, there is a simulated scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine (acting as the MMOG server) and Windows client devices running Minecraft. Server and client devices are then examined to reveal the type and extent of evidential artefacts that can be extracted. |
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Keywords: | Corresponding author. Massively multiplayer online games (MMOG) Minecraft forensics MMOG forensics Game forensics |
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