Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age,Social Intelligence,and Parent-Child Communication |
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Authors: | Marjut Wallenius Raija-Leena Punamäki Arja Rimpelä |
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Institution: | (1) Department of Psychology, University of Tampere and Research Unit of Pirkanmaa Hospital District, Tampere University Hospital, University of Tampere, FIN – 33014 Tampere, Finland;(2) Department of Psychology, University of Tampere, FIN – 33014 Tampere, Finland;(3) Tampere School of Public Health, University of Tampere, FIN – 33014 Tampere, Finland |
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Abstract: | The roles of age, social intelligence and parent-child communication in moderating the association between digital game playing and direct and indirect aggression were examined in 478 Finnish 10- and 13-year-old schoolchildren based on self-reports. The results confirmed that digital game violence was directly associated with direct aggression, especially at age 10, but only among boys. The moderating role of social intelligence was substantiated among older boys: game violence was associated with indirect aggression among those with high level of social intelligence. Further, as hypothesized, digital game playing was associated with direct aggression especially when parent-child communication was poor, but only among boys. Our findings emphasize the importance of individual and situational factors as moderators of the link between game violence and aggression. |
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Keywords: | Digital game violence Children and adolescents Social intelligence Parent-child communication Direct and indirect aggression |
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